Divinity original sin 2 vampire build1/22/2023 ![]() Civic abilities is a blend of thievery and lucky charm, rp-wise. ![]() ![]() This would fit what I think of as a pirate, a sword-toting bastard having lots of initiative to be quick on his feet and having lots of crits functioning both as a pirate taking advantage of weaknesess in the armor/stance of the enemy as the main avenue of combat and, well, being "lucky". My pirate would wield a one-hand sword to take advantage of the Ambidextrous talent and would pump a lot in Wits and scatter points into mainly memory and strength/finesse/con. This is a very versatile build capable of fitting anywhere as long as you achieve a certain comfort level. This is not a damage powerhouse, more of a buffer/debuffer while engaging in the front lines but built well I think pirates can dish out the D as well. The pirate playstyle would revolve around always one-upping the enemy with wily, under-handed techniques (exploit weaknesses and cause as much cc as you can) and doing a bit of everything as low AP-cost as possible. PRIMARY: a grenadier/cc jack-of-all-trades. Planning to do a Pirate build on a 4-man party with my friends in Tactician mode and this is what I think a pirate in DOS2 would be like:
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